Summary Foundations of Cognitive Science (c) 2001-01-14 Fabian M. Suchanek http://www.mpi-inf.mpg.de/~suchanek/personal/texts/summaries/foc.txt This is a summary of the course "Foundations of Cognitive Science" held by Prof. Peter Bosch and Prof. Franz Schmalhofer in the WS 2000 at the University of Osnabrueck. It is partially based on "Summary of CogSci" (c) 2000-12 Serap Avci. By reading the following text, you accept that the author does not accept any responsibility for the correctness or completeness of this text. If you have any corrections or remarks, please send me a mail. This is the only way to make the publication of this summary useful for me, too. My e-mail address is f.m.suchanek@zweb.de, but the letter 'z' has to be removed from the address. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Cognitive Science ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Information processing: receiving, storing, retrieving, transfroming and transmitting data CogSci: studies cognitive functions from an information processing point of view. It is a cocktail of its mother disciplines psychology, linguistics, computer science, philosophy and neuroscience plus the "Cognition as Computation" paradigm. Cognition as computation: the brain is seen as a processor with a memory, in addition to receptors and effectors. Cognition is representable by symbols which are manipulated. Formals symbol manipulation is carried out w/out thought or intention. The result of a calculation only depends on the symbols, not on their meaning. Computation: Computation manipulates formal symbols Symbols are representational Symbol manipulation is purely syntactic Symbol manipulation is semantically invariant Explicitness about internal, symbolic mechanisms Representational properties of symbols are intentional and are external to the machine Pattern of natural sciences: A causes B Problem: humans do a for obtaining b, so b is the reason for a 3 levels of description: 1. knowledge level sentences about the real world 2. formal level the formal representation of the knowledge level by symbols 2. physical level the formal representation must be implemented physically Semantic mapping: Both knowledge representation and formal representation are mapped on the same state in the real world. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Testing the Short Term Memory ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Quality criteria of empirical research: * Objectivity * Reliability (can be repeated) * Validity (relevance) The Stroop-Task: Task: names of colors are written in different colors, the task is to name the colors of the writing. Result: It takes longer to name the color of the writing when the color is different from the color name. Conclusion: Different speed in reading and naming colors caused by different training. Conclusions of the Stroop effect: Cognition is * non-conscious * automatic * parallel Further interpretation of the Stroop effect: Parts of the system are informationally encapsulated: The visual system and the language system return different information in the Stroop-Task which leads to an inhibition. Serial position effect: Task: 14 words are shown each for 1 second, then they are to be written down. Result: The first words of the list are remembered well, the words in the middle are remembered badly and the words at the end are remembered best. Conclusion: Words go from short term memory to long term memory. The good rate at the beginning is called primacy effect: The words have a better chance of getting stored in the long term memory due to better concentration at the beginning. The words at the end are still in short term memory and can thus be recalled very easily. Repeating this task with clearing the short term memory afterwards (by counting backwards e.g.) results in a equally bad rate at the end. Chunk theory: 7 +-2 items can be kept in short term memory. These items are cognitive units, called chunks. Chunks seem to be independent from technical information content (in bits). Chunks can be numbers, words, or letters. Short term memory (STM) and Working memory (WM): The name "STM" stresses the durability of memory contents The name "WM" stresses the fact that cognitive processes work with these memory contents. Often STM and WM are used synonymously. STM can be suppressed (by the counting task) Rehearsal maintains information in the STM The STM has a limited capacity (Chunk theory) Finding subsystems: One tries to identify independent subsystems of human cognition. A model is best if the systems are independent, so * maximize interaction in a system * minimize interaction between systems Memory model according to Atkinson & Shiffrin (1971): Environmental input -> sensory registers -> STM <-> LTM '--> Output Word length experiment: Task: Words with different lengths are to be remembered. Result: The more syllables a word has the more difficult it is to remember. Problem: This effect cannot be explained by the chunk theory. Conclusion: Material is encoded verbally The phonological loop (PL): (=Audiobuffer) we can keep 1,3 s worth of materials rehearsed in the phonological loop. The speed of verbal rehearsal is very close to the speed of spoken speech. The Visuo-spatial sketch pad (VSSP): (=Videobuffer) a picture can be kept in the VSSP for a short time. Working memory model: PL <-> STM <-> VSSP ^ ^ auditory phonological central visual visual sensory rehearsal executive rehearsal sens. input input Secondary task technique: Putting heavy load on one subsystem to clear it without influencing the other subsystems. The PL can be cleared without influencing the VSSP by comparing the pitch of two tones. The VSSP can be cleared without influencing the PL by comparing the brightness of two surfaces. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Testing the Long Term Memory ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Memory tasks: The recall task: Reproducing what you learned - either with a cue ("cued recall") or without ("free recall"). The recognition task: Remembering that something has been presented before. Result: In general, recogniton is easier that recall. Conclusion: LTM contents are addressed via cues. In a recall-task, the cue has first to be found while in a recognition task, it it given. The data is then found by "associative retrieval". Flashbulb memories: ...are memories on emotional events. There is a high confidence on these memories, but this confidence is wrong. Reconstructiveness: Memory is reconstructive: It generates something that is plausible. Category experiment: Task: Participants are given a mixed list of 60 words and asked to recall them and write them down. Result: Participants recall words in categories. Conclusion: People categorize the world. Categorizing the world: We distinguish between * Concepts: The categories into which we classify objects (classes). Concepts can be superordinated or subordinated to other classes (derived from other classes). * Instances: Concrete existing objects Classical concept theory: * Concepts are arbitrary: Nothing in our nervous system or in the world determines how we must slice up our observation. * Concepts are not fuzzy: All instances represent the concept equally well. * Concepts are defined: All instances share the defining attributes. Prototype hypothesis: Concepts are build around a central instance (prototype), e.g. "robin" for bird. Basic objects in natural categories: * superordinate, e.g. instrument * basic level: flute * subordinate: wooden flute Semantic net: Memory can be seen as a net of concepts which are subordinate to other concepts (shown by a net with "is a" arrows). All concepts have properties (shown by arrows labelled "property" from a concept to a property). Reasoning is following the arrows in the net. Semantic priming experiment: Task: A word is given. Then a string is given. The task is to determine whether the this string is a word (lexical decision task). The time it took to find out the string is a word is measured. Result: If the first word and the second word are semantically related, the time needed is shorter. For polysemes, this works with all meanings. Conclusion: Conceptual network theory Conceptual network theory: Conceptual knowledge is organized in a network structure. The prime activates a concept node. Activation spreads over the network. The preactivated target is recognized faster. Association: ...can be direct or indirect via a superordinate concept. Recognition test with lures: Task: A list of words is given and the participants are later to tell whether specific words have been on the list (recognition). Result: Participants say words were on the list which were not on the list -- only semantically related words (lures) were on the list. Conclusion: Memory can trick us and does not remember exactly. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Linguistics ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Natural language (NL): ...is the most natural way to communicate and store information. Language seems to be everywhere in the memory model. Innateness hypothesis: Observations: Everyone can learn a language without tuition. Language cannot be learned via induction. It does not help to correct children learning to speak. Conclusion: There is an innate universal grammar that requires very little information (parameters) to get language acquisition started. Linguistic competence: ...consists of a grammar which defines an infinite set of well-formed expressions and their relation to meaning. Linguistic competence is tacit knowledge: You have it, you use it but you can't make it explicit. Ambiguity: ...means having multiple meanings. Lexical ambiguity: "I'm going to the bank." Structural ambiguity: "They are visiting relatives." Competence vs. performance: Competence is the ability to speak correctly (the knowledge of the grammar) while perfomance is the quality of the actual output. Center-embedded relative clauses: ...put a considerable burden on the WM because unfinished clauses must be kept in memory until they are completed by the corresponding verb. Minimal attachment strategy: Complete a constituent as soon as you can. Don't add new constituents beyond necessity. This strategy leads to the Gardenpath-effect (described by the well-known phrase with the horse). The importance of a frame: If there is no frame (szenario) to given sentences, every sentence must be remembered verbatim. When there is a frame, single items fall into place, the listener remembers the gist of the story independent of the verbal form. Boundaries in sentences: Speech pauses occur at phrase junctures, they form the natural units of sentences. Intuition concerning boundaries (as found out by correctiones) are the same for all people. Units of substitutions, Phrase Structure Tree, Phrase Maker, Constituent structure: Grammar: Sentence (S) -> Noun Phrase + Verb Phrase Noun Phrase (NP) -> (Determiner+) (Adjective+) Noun Verb Phrase (VP) -> Verb (+ Noun Phrase) (+Complement Phrase) Complement Phrase (CP) -> "that" + Sentence Vocabulatory (terminal elements): Noun -> { John, ball,... } Verb -> { sleeps,... } ... Tests for constituent structure: * Substitution * Question formation * Conjunction of identical constituents * Pseudo-clefting ("It is _Peter_ who arrived late.") Meaning: The meaning of a sentence is the conditions under which the sentence is true. The meaning of a word is the contribution it makes to the sentence. Understanding: ...is prior to deciding about the truth of a sentence. Deciding about the truth of a sentence: * a posteriori, empirically, contingent upon experience * a priori (true in all possible worlds) * logical truth, mathematical truth * analytical truth, i.e. meaning + logical truth Set theory: Suppose Noun Phrases refer to individuals and Verb phrases to sets. Then "Franz is a professor." would be true if the individual referred to as "Franz" is an element of the set of professors. To differentiate between the name "Franz" and the individual referred to, we write [[Franz]]. We write [[professor]] to express we mean the set of professors. This set is called the extensional meaning of the word "professor". Names don't have meanings. Now the above sentence could be written as: [[Franz]] E [[professor]]. Intension: The inherent sense of a concept. Concepts are truth functions: ...from a domain for which the function is defined to a range of values which is 0 and 1: F a = {0,1}. It returns 1 (true) if a is in the extension of F. F can be defined by a rule or by a table of values (if the domain is finite). Concepts are often written like "_is ". Relation of concepts: Concepts are logically related in the same way that sets are related. * A includes B: A > B * A is disjunct with B: A /\ B = {} * A and B overlap: A /\ B <> {} Domain: Concepts are restricted to domains. E.g. "_is red" can only be applied to material objects. Vagueness: Some concepts are vague (like _isread and _isorange), incompletely defined or underspecified. Semantic anomaly: Sentences without a meaning due to inherent contradiction. Principle of compositionality: The meaning of complex expressions can be computed by the meaning of its parts. Semantic terminology: Synonym: Meaning is identical Homonym: Meanings are different, but look the same (homphones & homographs) Polysem: Has different (though related) meanings Antonym: having the opposite meaning, often binary (dead, alive), but sometimes also scalar (small, medium, large) a is a hyponym of b: a includes b a is a hyperonym of b: a is included in b Adjectives as sets: Adjectives can be * intersective: Friendly doctors = those who are friendly and doctors * subsective: Good doctors = those doctors who are good * non inter- and non-subsective: former doctors ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Artificial Intelligence ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Intelligence: Intelligence is the faculty of understanding. Knowledge: Familiarity with facts [, truth or principles as from study or investigation]. Artificial Intelligence (AI): Systems that think/act like humans/rationally. George Boole: Investigated the laws of logic and probabilities. Alan Turing: Put forward the idea that a computer could be programmed so as to exhibit intelligent behavior. John McCarthy and Marvin Minsky: Every aspect of learning and every other feature of intelligence can in principle be so precisely described that a machine can be made to simulate it. Architecture of an expert/knowledge system: expert & knowledge engineer user | \/ V /\ knowledge acquisition user interface | \/ problems V /\ results knowledge base (re- search system presentation system) <-> (inference system) Expert system reasoning has a narrow, but deep field of expertise. MYCIN: Expert system for bacterial infection diagnosis Rule-based approach: If-Then production rules (IF A & B THEN C). Backward chaining: MYCIN tries to determine whether C by determining whether A & B, working backwards from the possible conclusions to the facts. Problems with first generation systems: * narrow expertise * disgraceful breakdown at the limits of its expertise * no knowledge about its competence or incompetence * Heuristic programming approach * Maintenance problem * no possibilities for knowledge evolution STRIPS: Script language for robots, consists of * actions (e.g. GOTO(dx)) describing the faculties of the robot * its preconditions (e.g. TYPE(dx,DOOR), there exist rx and ry such that ((INROOM(ROBOT,rx) and CONNECT (dx,rx,ry))) describing the conditions for an action * its deletions (e.g. AT(ROBOT,$1,$2), NEXTTO(ROBOT,$1)) describing the negative consequences of an action * its additions (e.g. NEXTTO(ROBOT,dx)) describing the positive consequences of an action Frame axiom: Everything remains unchanged except for the changes described in the ADD & DEL lists. The STRIPS notation can be used for theorem proving. Knowledge level hypothesis (Newell 1982): (?) There exists a distinct computer system level, lying immediately over the symbol level, which is characterized by knowledge as the medium and the principle of rationality as the law of behavior. Principle of rationality: If an agent has knowledge that one of its actions will lead to one of its goals, then the agent will select this action. FMS: "Lecture 8, Sheets 27 & 28 & 30" (?) missing Development cycle (?) for knowledge-based systems: data -> Conceptual model -> Design model -> Implemented system Modern knowledge systems: * are no longer stand-alone systems * interact, negotiate and communicate in multi-agent systems * are accessible over the internet * represent and reason with common sense knowledge * allow its users to be cooperatively involved in solving problems and evolving knowledge Problem solvers: ...need: * ability to act * goal state * given state * set of operators * knowledge about the relation of operators to goal state Formalizing problem solving: Problem solving requires * list of actions a problem solver can perform A={a1,a2,...} * set of environments the problem solver can be in S={s1,s2,...} * a set of sequences of elements of S describes episodes/histories S*={(s2,s8),(s9,s1,s3),...} A problem solver can now be described by a function K (knowledge) which maps sequences of environment states to actions: K:S*->A It performs actions on basis of its history. The consequences of an action are described by a function which maps the current environment and the current action to a set of environments which might result: E:S x A -> P(S) (where P(S) is the power set of S) General Problem Solver (GPS): Strategy of solving problems Requirements: * current state * goal state * set of operators * operator difference table Algorithm: * select the operator that reduces the largest difference * examine whether operator is applicable IF yes, apply it, else generate the subgoal of accomplishing the state where the operator is applicable. * proceed recursively GPS uses means ends heuristic, forward chaining. GPS does not perform very well, it may get into states where the apparent distance to the goal is short while the real distance is large. The A* algorithm: A* finds optimal solution and reduces search cost since it does not need a compete search the whole search space/tree. It performs a "best first search": It first expands in depth and then in breadth. Requirements: * approximate information about the ressources needed to perform an action. This app. info must be optimistic, i.e. more ressources are needed in reality. * detailed information about the ressources nedded for an action. Det. info is more expensive to gain and will only be used when necessary. Algorithm: 1. Find out the seemingly cheapest way to get to the goal state according to the app. info 2. For the first segment, replace the app. info a by the detailed info d 3. The cheapest path according to the new information is determined 4. Steps 2 and 3 are repeated until a detailed estimate is obtained all the way for the goal state and this detailed estimate is the shortestof all calculated estimates. The break condition of step 4 occurs without having calculated the detailed info for all possible ways, since in case a detailed info is cheaper than an app. info, the det. info way is the best: Calculating the det. info for the app. info way would result in an even more expensive result for this way. Technically, A* envolves a heuristic evaluation function h(i), which is for each possible node i of the search space the sum of the det. info up to the current node d(i) and the app. info for getting frome there to the goal state, a(i): h(i)=d(i)+a(i). In each step, i is increased, d(i) forms a larger part of the sum and a(i) a smaller part. Human problem solving: Try out all possible paths to the goal and measure the ressources. Take the cheapest way the next time. Computer problem solving: Calculate all possible paths, estimate the ressources for all paths. Take the cheapest. Machine Learning: symbolic systems: * Classification (ID3) * concept learning (Induction) * explanation-based learning (EBG/EBL) subsymbolic learning: * back propagation Classification problem: Objects, their properties and their class ("+" or "-") are given. The system has to find out whether a new object is positive or negative. Learning by induction: In order to solve a classification problem, the system needs generalisation rules, such as: * constants can be replaced by variables * irrelevant features can be taken out of consideration * generalisation from two examples to an interval * going up 1 hierarchy level * using negation (e.g. "no square" instead of "circle") The so-called Star-algorithm then runs as follows: (?) * select a positive example (the "seed") * apply generalisation rules to exclude all negatives (results in "star") * simplify description (prefer conjunctive rules to disjunctive rules) * test the description for other positives * loop The learned concept is affected by representational and search biases. Explanation-based Generalisation (EBG/EBL): (?) Used for example in a Safe-to-stack-problem (Kloetzchenwelt). Needs: * target concept definition, a description of the concept to be learned * training example, an example of the target concept * domain theory, a set of rules and facts to explain how the example satisfies the target concept * operationality criterion, specifying the form in which the learned concept must be expressed. EBG then tries to prove why the training example satisfies the target concept with the help of the domain theory. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Natural language processing ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Natural language processing (NLP): 1. Speech recognition (mapping sppech -> text) 2. Natural language understanding 3. Natural language generation 4. Speech synthesis (mapping text -> speech) Style correction: Grammar correction in text processing programs. Concepts: Concepts can be represented by different words (e.g. synonyms). Classification: The task of putting data into different classes. Clustering: The task to find n classes of the same size so that all data is spread equally over these classes. Abstracting/Summarization: The task of writing a summary of a text. In order to do so, the information is first classified. Usage of NLP: * information access * machine translation * human-machine-interfaces Information access: Concerning storage and seeking of data, we distinguish * information retrieval: Just getting out the data of the storage medium like it was stored * data mining: Getting new information out of the storage medium which was not stored explicitly. Machine translation: input is analyzed -> semantic represenation -> generation in goal language -> output Problems of machine translation: Machine translation is up to now far from perfect. This is due to structural and lexical ambiguitiy in input sentences (the system does still not understand the sense so that it could distinguish different meanings of words). Furthermore, a machine only has a finite dictionary while language has a nearly infinite set of words (words can be invented ad hoc and language varies). Problems of multiple language systems: If a system shall translate n languages, it must have an analyzer, a transferrer and a generator for each possible pair of languages: n*(n-1)=n^2-n. In contrast, the human mind seems to translate any input to an "interlingua" first and after that translate this internal representation to the goal language. The task is to find this inner representation in order be able to teach this technique to computers. Human-Machine-Interface: A Human-Machine interface should be able to recognize the wishes of its user (plan recognition). It therefore needs certain "interaction capabilities" such as e.g. user modeling (building up a personal profile for each user). Problem: When the system misunderstands the user or does not understand him at all, so-called "clarification dialogues" have to take place -- costing time and thus money. Two views of human NLP: * grammatical parsing view: ...assumes that humans understand spoken sentences by analyzing their grammar (find subject, find verb etc.). It is evident that the human mind needs grammar (e.g. for differentiating "Jon hit Bob" and "Bob hit Jon"). * integrated knowledge view: ...assumes that humans guess the content of a sentence by the content of single words (like we do when we hear somebody speaking in a noisy environment). Winograd's block word test: Task: Execute the (ambiguos) task "Put the red cube on the block in the box". Its unclear whether "the red cube on the block" is a single item or "the block in the box" is a single item. Result: If only one reference succeeds, this interpretation is chosen. Modular syntactic procession test: Task: Press a button as soon as you hear the word "guitar". The following text is read out: "The crowd was waiting eagerly. The young man took the guitar and..." where "took" is randomly replaced by more or less sensible words. Result: The less sensible the substitution was (e.g. "ate"), the longer it took people to press the button after the word "guitar". Conclusion: The subject cannot listen without trying to understand. In brief: The interaction of grammatical knowledge and semantic knowledge in discourse understanding is still only poorly understood. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Philosophy of Cognition ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Philosophy of Cognition: ...could be connected with different domains: * Philosophy of science * Ethics * Philosophy of language * Philosophy of mind * ... Linguistic philosophy: ...does not ask what it means e.g. "to believe" but what it means if somebody _says_ "I believe". In this example, this statement could be a clue about the person's future behavior. Descartes' view: Differentiating between "signifiants" and "signifiés": Symbols and what they represent. The symbols are arbitrary and there is no intristic connection between a symbol and the thing it represents. Mind and body are two different things and none of them causes the other (dualism, the "ghost-and-machine-dogma" with a private soul and a public body). Hobbes' view: * Thinking can be seen as computation. * Objects outside press on our senses, this pressure is passed through the nerves to our heart, causes counterpressure and thus an idea of the thing (materialism: objects exist, ideas are secondary) Barkley's view: There are two kinds of things in human minds: First, what we perceive and second what is produced by our mind. Sense impressions are associated with something and given a name. Thus, we can just talk about something we perceived (esse est percipi -- to be is to be perceived). Objects themselves are incomprehensible, the ideas of these objects are essential (idealism). Ryle's view: Dualism is a category mistake: Mind and body are of different categories and cannot be grouped together. Fodor and Putnam's view: The complicated thing "mind" is composed of simple physical processes (functionalism). CogSci's view: Mixture of the ideas of representation (Descartes), computation (Hobbes) and functionalism (Fodor and Putnam). Problem of intention: How can we make sure that our representation of something is really the representation of this very thing? CogSci tries to find a connection between representations and the real world. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Neurobiological Principles ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ see also: "Summary on Introduction to Neurobiology" (c) 2001 Tobykenobi & Sven at www.coxi.de -> Materials -> Lectures -> CogSci NB: This chapter will only treat topics not mentioned explicitly in "Introduction to Neurobiology" Some facts concerning Neurons: The human brain is made up of about 1E10 to 1E11 neurons. Each of them connects to about 100 to 1000 neurons. They take up 25% of the body's energy. Lobes: The human brain consist of 4 lobes (Lappen): * frontal lobe (in front :-) * parietal lobe (in the upper back side) * occipital lobe (in the lower back side) * temporal lobe (in the middle) Directions for descriptions of the body: * anterior -- towards the front * posterior -- towards the back * lateral -- towards the outside * medial -- towards the middle * superior -- towards the top * inferior -- downwards * dorsal -- towards the back (Ruecken) * ventral -- towards the belly Contralaterality: Perceptions of the left side of the body are treated in the right side of the brain (and vice versa). Hemispheric specialization: Both hemispheres of the brain are very similar and capable of nearly all functions needed. Nevertheless, each hemisphere specializes in different tasks (hemispheric specialisation, cerebral laterization). Usually the left hemisphere concentrates on language capabilities while the right side concentrates on spatial capabilities. Word stem experiment: Task: The subject has to complete a word with several letters missing. The string can be completed to different words. Before doing the task, a story is read, where one of the possible words appears. Result: The subject will chose the word heard in the story. Conclusion: There exists implicit knowledge. Something has been stored in memory without explicit learning. Representation of data in memory: There are two different theories on how memory stores data: * localized representation theory (each concept has its own memory area, if this area was destroyed, the concept could not be retrieved any more). * distributed representation theory (concepts are spread over the brain and cannot be given a locality) Techniques for investigating cognition: * observing patients with brain lesions * imaging techniques (e.g. fMRI, PET) * other techniques such as e.g. single cell stimulation Dissociation (Absonderung): It has been observed that a destruction of the medial temporal lobe leads to an anterograde amnesia (new data cannot be stored in LTM). In contrast, the destruction of the lateral frontal lobe results in a malfunction of the STM. Nevertheless, each lesion just influenced _one_ function of the brain. H.M.-Phenomenon: H.M. was a patient whose medial temporal lobe had a lesion. Consequences: * STM was OK (1 minunte) * LTM for everything before 3 years before the surgery was OK * he suffered from anterograde amnesia (no STM->LTM) * nevertheless, implicit STM->LTM transfer (implicit learning) worked fine. Brain map: It has been found out that different tasks stimulate different regions of the brain. Especially semantic and episodic retrieval seem to be different. This leads to the following model: * explicit memory (facts and events) involves the medial temporal lobe * implicit memory is * priming -- involving the neocortex * conditioning, i.e. * emotional responses (in the amygdala) * skeletal muscle responses (in the cerebellum) Models for reading: * In Wernicke-Geschwind-Model, the visual information from the visual cortex (in the occipital lobe) is passed to different brain areas with different tasks (Wernicke's area, angular gyrus, Broca's area) and finally to the motor cortex in order to answer. Consequently, reading is represented in different cortical regions. * In the connectionist model, reading is represented by connected neurons firing on different stimuli. In the first layer, features of letters are recognized, in the second layer the letters themselves are recognized and in the third layer, words are built (bottom up). Now the word-neurons fire and inform the letter- neurons that a word has been recognized (top down). That's why the process is called "interactive". ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ EOF ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Allen Lesern wuensche ich viel Glueck bei den Klausuren und einen guten Start in die wohlverdienten Semesterferien Fabian